![]() I definitely got sucked-in to trying to master this overarching system - and even exploiting it - and, judged solely on its card-battling merits, there's definitely something fun about Monster Monpiece. And since the entire system revolves around a limited amount of mana, you have to be strategic. Placing healer and support cards behind melee and ranged cards can make them stronger and keep them from dying. You can double-up like cards, whether by color or type, to buff-out your position. In Monster Monpiece's litany of one-on-one duels, you can place up to nine cards at a time on a grid that never gets larger than three squares by seven squares. Still, some nuance can be found on the field of (card) battle. The beauty of a system so simple is that it's easy to comprehend, though I certainly would have loved something a bit deeper and more nuanced. All cards share two statistics - attack and hit points - and certain types of cards have their own statistical bonuses (like MP for healers and INT for support cards). You can customize your deck with up to 40 cards that come in four different types - melee, ranged, support, and healer - and the objective is to mix these cards up in battle to overwhelm your opponent's base. ![]() The card-battling fundamentals at the center of Monster Monpiece are intriguing, albeit somewhat shallow. I almost forgot to mention, there are some of the voice actors from Anime I have watched that voiced characters in this game.The situation improves when you're not mired in needless conversations that expand upon a mindless story. It deserves a look if somebody decides to localize it, which is possible since Compile Heart is looking for a company to do it. Also, you can view a log of text you have read in an event, which is a feature in most visual novels. Overall, I think the game is fun so far although its niche. Moreover, I like the art style since the girls look cute. Otherwise, the game is mostly tame besides that exception. While I haven’t played that mini game, I don’t really care for it because the evolution doesn’t necessarily give you an advantage all the time. While the game contains some fanservice elements, namely the scratching to take off their clothes by using the touchscreen so you can “shamelessly” power them up which is one of the reasons this game got a “D” CERO rating. This game doesn’t only feature bird, cat and wolf girls, but also enemies from various role playing games. After you get their points down to zero, you win rewards like cards and items that you can use on your cards. To summon them on the field, you need mana in order to do that. The goal off this game is to get one of your girls to your opponent’s base and get their points to zero in order to win. This is the main gameplay… you place cards on the field and they auto-advance to the opponent’s side. ![]() Lastly, the card also indicates what it does: Attacker only attacks one enemy on the field, Shooter can attack multiple enemies, Healer can heal HP and Booster boosts attack. If you place three cards of the same type, you get a boost in HP and attack. In addition, they are categorized by various colors and have what they do. You can place another card on top of the old one of the same type to power up the replacement. Basically, there are eight types of cards: Dragon, Bird, Demi-H, Fairy, Nature, Beast, Undead and Hybrid. ![]() Compared to this, the gameplay is pretty simple and fun. In the past, I played some trading card games like Pokémon Trading Card Game for the Gameboy and various Yugioh games. So from the story, this game is basically a fantasy adventure trading card game. Like Pokemon TCG Gameboy Game, this game also has a world map. With that, Mei works to become the master of “Monster Girls” while collecting quartz in a world inhabited with these girls and humans. Rhiane, their teacher introduces Mei to a monster girl named Fia who will become her buddy. This game involves a girl named Mei who lacks self-confidence after losing a mock match in the beginning. ( Image Source)īesides the main gameplay, the dialog follows a visual novel format. With that, I would like to share some experiences of playing it after getting through the first Chapter and a part of the next one. Now with the Playstation Vita, I think they kind of learned their lesson with Genkai Totsuki Monster Monpiece (限界凸騎モンスターモンピース, lit: Unlikely Knight: Monster Monpiece), which sold over 50,000 in retail and download. While the first Neptunia game had a lot of bugs, at least I heard that they improved the gameplay in the sequels. They have a bad reputation of having overly complicated gameplay, needless grinding among other things. Since there is no Monster Monpiece fan art, here is the next best thing…įor a while now, there has been a good amount of criticism surrounding Idea Factory/Compile Heart games.
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